Below is my storyboard along with the shots that I have taken to bring these drafts to life. These were drawn months before filming but I was able to successfully recreate what I had intended to shoot. The storyboard helped me visualise what I wanted the shots to look like as well as what kind of angle/shot size I would need to be able to successfully recreate them in real life. I think storyboards are a great way to communicate with your client and show them your ideas.
Draft 1 - My Storyboard
Implementing Sound into my storyboard
For the intro and outro I will use music to string it together, I will use Hall of The Mountain King because it's a non-copyright track and it fits well with documentaries.
For the next few shots I will use Lakey Inspired - Chill. I will use this because it fades nicely in the background and is also non-copyright.
Whilst I'm transitioning into shots of the city I will use a piece of background music called All I really want, yet again I'm using another piece of non-copyrighted music. It sounds really jolly and fades into the background nicely, I believe it also sets the tone well.
For the next shot I will use Vaporwave Furret, which is a non copyrighted vaporwave track that fades nicely in the background. I think it winds the documentary down nicely.
As you can see I have visualised my storyboard to make it easier to visualize in my head. I might make some changes whilst filming, so if I do I will discuss them in a future post.
My Storyboard Feedback
So after I did my storyboard I sent it to one of my lecturers on teams for feedback, here is what he had to say.
Neil Wilson : You could potentially try to break your documentary down into manageable chunks and storyboard each section separately - this might allow you to think about shots you could use and perhaps a shot variety that you could introduce.
For example could you consider a greater range of shot types in your location footage? Perhaps a snorricam effect may be good or a OTS shot etc. as you are walking places?
In general don't forget you can mention movement as well in your descriptors.
Another option could be to show how shot develop or change - this is useful for moving shots where you may reframe the scene as you go - this can be achieved by putting arrows on the edges of the frame to suggest movement - or an arrow leading onto a second frame where you have reframed, or interior arrows leading to a smaller square within the frame to indicate a zoom in or a track towards a particular aspect of the frame.
It might be a good idea to shoot some rough prototype footage to get an idea of locations and compositions - then use that footage and critically evaluate it (composition/movement/variety) and use the actual video footage as a basis from which to sketch out your idealised version of what you filmed
My Storyboard After Feedback
After reading the feedback I was given I made a new and improved storyboard, I added the sound I want to use to my storyboard. This will help my client get a better idea of how I intend to implement sound and narration. I also talked about how certain shots will develop and change as they go on, I think this improves the storyboard massively. For my intro I have split the box up into different segments, I did this so I could properly show the different shots I intend to use for my intro and how they will string together.
Visual StoryboardBy using shots, I have took I was able to put together a new visual storyboard, to give you a better idea of what I am aiming for. As you can see, I have shown different shots and even shown how some shots will develop. Of course I intend to use more than 8 different shots, but this is just a rough idea that I can put into a storyboard. I believe the images give the client a better understanding of what I aspire to make for them.
Conclusion
In conclusion, this process has helped me grasp a better understanding of how to create a storyboard. I upgraded my original storyboard because I thought it was really simplistic. The feedback I received was helpful and it helped me improve the quality of my storyboard. I added the sound I will use, as well as better illustrations. I also made a visual storyboard, so the consumer can see what I'm trying to create. If I where to do a professional storyboard, I would work with an artist because art isn't my strong point.
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